#include "HaD_Badge.h" //Add your function protopes: void eraseBall(void); void moveLeft(void); void moveRight(void); void moveUp(void); void moveDown(void); void drawPaddle(uint8_t x); void erasePaddle(uint8_t x); void ballMover(void); void gameOver(void); void drawG(uint8_t x); void drawA(uint8_t x); void drawM(uint8_t x); void drawE(uint8_t x); void drawO(uint8_t x); void drawV(uint8_t x); void drawR(uint8_t x); void drawP(uint8_t x); void drawEX(uint8_t x); void drawOne(uint8_t x); void drawTwo(uint8_t x); void drawThree(uint8_t x); void drawFour(uint8_t x); void drawFive(uint8_t x); void drawSix(uint8_t x); void drawSeven(uint8_t x); void drawEight(uint8_t x); void drawNine(uint8_t x); void drawZero(uint8_t x); void drawColon(uint8_t x); void wipePaddle(void); //This function prototype needs to be here: void animateBadge(void);