﻿

using UnityEngine;
using System.Collections;
using System;

public class RealClock : MonoBehaviour {
	public Transform Hours;
	public Transform Minutes;
	public Transform Seconds;

	
	void Start () {
	
	}
	
	
	void Update () {
		float hour = System.DateTime.Now.Hour;
		float minute = System.DateTime.Now.Minute;
		float second = System.DateTime.Now.Second;
		float millisecond = System.DateTime.Now.Millisecond;

		
		hour = hour + minute / 60f;
		minute = minute + second / 60f;

		


		if(Hours)
			Hours.localRotation = Quaternion.Euler (0, 0, hour / 12 * 360);

		if(Minutes)
			Minutes.localRotation = Quaternion.Euler (0, 0, minute / 60 * 360);

		if(Seconds)
			Seconds.localRotation = Quaternion.Euler (0, 0, second / 60 * 360);


	}
}
