#include /* Pin definitions: Most of these pins can be moved to any digital or analog pin. DN(MOSI)and SCLK should be left where they are (SPI pins). The LED (backlight) pin should remain on a PWM-capable pin. */ const int scePin = 7; // SCE - Chip select, pin 3 on LCD. const int rstPin = 6; // RST - Reset, pin 4 on LCD. const int dcPin = 5; // DC - Data/Command, pin 5 on LCD. const int sdinPin = 11; // DN(MOSI) - Serial data, pin 6 on LCD. const int sclkPin = 13; // SCLK - Serial clock, pin 7 on LCD. const int blPin = 9; // LED - Backlight LED, pin 8 on LCD. /* PCD8544-specific defines: */ #define LCD_COMMAND 0 #define LCD_DATA 1 /* 84x48 LCD Defines: */ #define LCD_WIDTH 84 // Note: x-coordinates go wide #define LCD_HEIGHT 48 // Note: y-coordinates go high #define WHITE 0 // For drawing pixels. A 0 draws white. #define BLACK 1 // A 1 draws black. /* Font table: This table contains the hex values that represent pixels for a font that is 5 pixels wide and 8 pixels high. Each byte in a row represents one, 8-pixel, vertical column of a character. 5 bytes per character. */ static const byte ASCII[][5] PROGMEM = { // First 32 characters (0x00-0x19) are ignored. These are // non-displayable, control characters. {0x00, 0x00, 0x00, 0x00, 0x00} // 0x20 ,{0x00, 0x00, 0x5f, 0x00, 0x00} // 0x21 ! ,{0x00, 0x07, 0x00, 0x07, 0x00} // 0x22 " ,{0x14, 0x7f, 0x14, 0x7f, 0x14} // 0x23 # ,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 0x24 $ ,{0x23, 0x13, 0x08, 0x64, 0x62} // 0x25 % ,{0x36, 0x49, 0x55, 0x22, 0x50} // 0x26 & ,{0x00, 0x05, 0x03, 0x00, 0x00} // 0x27 ' ,{0x00, 0x1c, 0x22, 0x41, 0x00} // 0x28 ( ,{0x00, 0x41, 0x22, 0x1c, 0x00} // 0x29 ) ,{0x14, 0x08, 0x3e, 0x08, 0x14} // 0x2a * ,{0x08, 0x08, 0x3e, 0x08, 0x08} // 0x2b + ,{0x00, 0x50, 0x30, 0x00, 0x00} // 0x2c , ,{0x08, 0x08, 0x08, 0x08, 0x08} // 0x2d - ,{0x00, 0x60, 0x60, 0x00, 0x00} // 0x2e . ,{0x20, 0x10, 0x08, 0x04, 0x02} // 0x2f / ,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 0x30 0 ,{0x00, 0x42, 0x7f, 0x40, 0x00} // 0x31 1 ,{0x42, 0x61, 0x51, 0x49, 0x46} // 0x32 2 ,{0x21, 0x41, 0x45, 0x4b, 0x31} // 0x33 3 ,{0x18, 0x14, 0x12, 0x7f, 0x10} // 0x34 4 ,{0x27, 0x45, 0x45, 0x45, 0x39} // 0x35 5 ,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 0x36 6 ,{0x01, 0x71, 0x09, 0x05, 0x03} // 0x37 7 ,{0x36, 0x49, 0x49, 0x49, 0x36} // 0x38 8 ,{0x06, 0x49, 0x49, 0x29, 0x1e} // 0x39 9 ,{0x00, 0x36, 0x36, 0x00, 0x00} // 0x3a : ,{0x00, 0x56, 0x36, 0x00, 0x00} // 0x3b ; ,{0x08, 0x14, 0x22, 0x41, 0x00} // 0x3c < ,{0x14, 0x14, 0x14, 0x14, 0x14} // 0x3d = ,{0x00, 0x41, 0x22, 0x14, 0x08} // 0x3e > ,{0x02, 0x01, 0x51, 0x09, 0x06} // 0x3f ? ,{0x32, 0x49, 0x79, 0x41, 0x3e} // 0x40 @ ,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 0x41 A ,{0x7f, 0x49, 0x49, 0x49, 0x36} // 0x42 B ,{0x3e, 0x41, 0x41, 0x41, 0x22} // 0x43 C ,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 0x44 D ,{0x7f, 0x49, 0x49, 0x49, 0x41} // 0x45 E ,{0x7f, 0x09, 0x09, 0x09, 0x01} // 0x46 F ,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 0x47 G ,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 0x48 H ,{0x00, 0x41, 0x7f, 0x41, 0x00} // 0x49 I ,{0x20, 0x40, 0x41, 0x3f, 0x01} // 0x4a J ,{0x7f, 0x08, 0x14, 0x22, 0x41} // 0x4b K ,{0x7f, 0x40, 0x40, 0x40, 0x40} // 0x4c L ,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 0x4d M ,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 0x4e N ,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 0x4f O ,{0x7f, 0x09, 0x09, 0x09, 0x06} // 0x50 P ,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 0x51 Q ,{0x7f, 0x09, 0x19, 0x29, 0x46} // 0x52 R ,{0x46, 0x49, 0x49, 0x49, 0x31} // 0x53 S ,{0x01, 0x01, 0x7f, 0x01, 0x01} // 0x54 T ,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 0x55 U ,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 0x56 V ,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 0x57 W ,{0x63, 0x14, 0x08, 0x14, 0x63} // 0x58 X ,{0x07, 0x08, 0x70, 0x08, 0x07} // 0x59 Y ,{0x61, 0x51, 0x49, 0x45, 0x43} // 0x5a Z ,{0x00, 0x7f, 0x41, 0x41, 0x00} // 0x5b [ ,{0x02, 0x04, 0x08, 0x10, 0x20} // 0x5c \ (keep this to escape the backslash) ,{0x00, 0x41, 0x41, 0x7f, 0x00} // 0x5d ] ,{0x04, 0x02, 0x01, 0x02, 0x04} // 0x5e ^ ,{0x40, 0x40, 0x40, 0x40, 0x40} // 0x5f _ ,{0x00, 0x01, 0x02, 0x04, 0x00} // 0x60 ` ,{0x20, 0x54, 0x54, 0x54, 0x78} // 0x61 a ,{0x7f, 0x48, 0x44, 0x44, 0x38} // 0x62 b ,{0x38, 0x44, 0x44, 0x44, 0x20} // 0x63 c ,{0x38, 0x44, 0x44, 0x48, 0x7f} // 0x64 d ,{0x38, 0x54, 0x54, 0x54, 0x18} // 0x65 e ,{0x08, 0x7e, 0x09, 0x01, 0x02} // 0x66 f ,{0x0c, 0x52, 0x52, 0x52, 0x3e} // 0x67 g ,{0x7f, 0x08, 0x04, 0x04, 0x78} // 0x68 h ,{0x00, 0x44, 0x7d, 0x40, 0x00} // 0x69 i ,{0x20, 0x40, 0x44, 0x3d, 0x00} // 0x6a j ,{0x7f, 0x10, 0x28, 0x44, 0x00} // 0x6b k ,{0x00, 0x41, 0x7f, 0x40, 0x00} // 0x6c l ,{0x7c, 0x04, 0x18, 0x04, 0x78} // 0x6d m ,{0x7c, 0x08, 0x04, 0x04, 0x78} // 0x6e n ,{0x38, 0x44, 0x44, 0x44, 0x38} // 0x6f o ,{0x7c, 0x14, 0x14, 0x14, 0x08} // 0x70 p ,{0x08, 0x14, 0x14, 0x18, 0x7c} // 0x71 q ,{0x7c, 0x08, 0x04, 0x04, 0x08} // 0x72 r ,{0x48, 0x54, 0x54, 0x54, 0x20} // 0x73 s ,{0x04, 0x3f, 0x44, 0x40, 0x20} // 0x74 t ,{0x3c, 0x40, 0x40, 0x20, 0x7c} // 0x75 u ,{0x1c, 0x20, 0x40, 0x20, 0x1c} // 0x76 v ,{0x3c, 0x40, 0x30, 0x40, 0x3c} // 0x77 w ,{0x44, 0x28, 0x10, 0x28, 0x44} // 0x78 x ,{0x0c, 0x50, 0x50, 0x50, 0x3c} // 0x79 y ,{0x44, 0x64, 0x54, 0x4c, 0x44} // 0x7a z ,{0x00, 0x08, 0x36, 0x41, 0x00} // 0x7b { ,{0x00, 0x00, 0x7f, 0x00, 0x00} // 0x7c | ,{0x00, 0x41, 0x36, 0x08, 0x00} // 0x7d } ,{0x10, 0x08, 0x08, 0x10, 0x08} // 0x7e ~ ,{0x78, 0x46, 0x41, 0x46, 0x78} // 0x7f DEL }; /* The displayMap variable stores a buffer representation of the pixels on our display. There are 504 total bits in this array, same as how many pixels there are on a 84 x 48 display. Each byte in this array covers a 8-pixel vertical block on the display. Each successive byte covers the next 8-pixel column over until you reach the right-edge of the display and step down 8 rows. To update the display, we first have to write to this array, then call the updateDisplay() function, which sends this whole array to the PCD8544. Because the PCD8544 won't let us write individual pixels at a time, this is how we can make targeted changes to the display. */ byte displayMap[LCD_WIDTH * LCD_HEIGHT / 8] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,0)->(11,7) ~ These 12 bytes cover an 8x12 block in the left corner of the display 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,0)->(23,7) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, // (24,0)->(35,7) 0xF0, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFE, 0x1E, 0x0E, 0x02, 0x00, // (36,0)->(47,7) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,0)->(59,7) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,0)->(71,7) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,0)->(83,7) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,8)->(11,15) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,8)->(23,15) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // (24,8)->(35,15) 0x0F, 0x1F, 0x3F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFC, 0xF8, // (36,8)->(47,15) 0xF8, 0xF0, 0xF8, 0xFE, 0xFE, 0xFC, 0xF8, 0xE0, 0x00, 0x00, 0x00, 0x00, // (48,8)->(59,15) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,8)->(71,15) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,8)->(83,15) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,16)->(11,23) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,16)->(23,23) 0x00, 0x00, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xF3, 0xE0, 0xE0, 0xC0, // (24,16)->(35,23) 0xC0, 0xC0, 0xE0, 0xE0, 0xF1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,16)->(47,23) 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3E, 0x00, 0x00, 0x00, // (48,16)->(59,23) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,16)->(71,23) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,16)->(83,23) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,24)->(11,31) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,24)->(23,31) 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (24,24)->(35,31) 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // (36,24)->(47,31) 0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, // (48,24)->(59,31) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,24)->(71,31) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,24)->(83,31) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,32)->(11,39) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,32)->(23,39) 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, // (24,32)->(35,39) 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x03, // (36,32)->(47,39) 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,32)->(59,39) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,32)->(71,39) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,32)->(83,39) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (0,40)->(11,47) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (12,40)->(23,47) 0x00, 0x00, 0x3F, 0x1F, 0x0F, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, // (24,40)->(35,47) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (36,40)->(47,47) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (48,40)->(59,47) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (60,40)->(71,47) 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // (72,40)->(83,47) !!! The bottom right pixel! }; // There are two memory banks in the LCD, data/RAM and commands. // This function sets the DC pin high or low depending, and then // sends the data byte void LCDWrite(byte data_or_command, byte data) { //Tell the LCD that we are writing either to data or a command digitalWrite(dcPin, data_or_command); //Send the data digitalWrite(scePin, LOW); SPI.transfer(data); //shiftOut(sdinPin, sclkPin, MSBFIRST, data); digitalWrite(scePin, HIGH); } // This function sets a pixel on displayMap to your preferred // color. 1=Black, 0= white. void setPixel(int x, int y, boolean bw) { // First, double check that the coordinate is in range. if ((x >= 0) && (x < LCD_WIDTH) && (y >= 0) && (y < LCD_HEIGHT)) { byte shift = y % 8; if (bw) // If black, set the bit. displayMap[x + (y/8)*LCD_WIDTH] |= 1< dy) { int fraction = dy - (dx >> 1); while (x0 != x1) { if (fraction >= 0) { y0 += stepy; fraction -= dx; } x0 += stepx; fraction += dy; setPixel(x0, y0, bw); } } else { int fraction = dx - (dy >> 1); while (y0 != y1) { if (fraction >= 0) { x0 += stepx; fraction -= dy; } y0 += stepy; fraction += dx; setPixel(x0, y0, bw); } } } // setRect will draw a rectangle from x0,y0 top-left corner to // a x1,y1 bottom-right corner. Can be filled with the fill // parameter, and colored with bw. // This function was grabbed from the SparkFun ColorLCDShield // library. void setRect(int x0, int y0, int x1, int y1, boolean fill, boolean bw) { // check if the rectangle is to be filled if (fill == 1) { int xDiff; if(x0 > x1) xDiff = x0 - x1; //Find the difference between the x vars else xDiff = x1 - x0; while(xDiff > 0) { setLine(x0, y0, x0, y1, bw); if(x0 > x1) x0--; else x0++; xDiff--; } } else { // best way to draw an unfilled rectangle is to draw four lines setLine(x0, y0, x1, y0, bw); setLine(x0, y1, x1, y1, bw); setLine(x0, y0, x0, y1, bw); setLine(x1, y0, x1, y1, bw); } } // setCircle draws a circle centered around x0,y0 with a defined // radius. The circle can be black or white. And have a line // thickness ranging from 1 to the radius of the circle. // This function was grabbed from the SparkFun ColorLCDShield // library. void setCircle (int x0, int y0, int radius, boolean bw, int lineThickness) { for(int r = 0; r < lineThickness; r++) { int f = 1 - radius; int ddF_x = 0; int ddF_y = -2 * radius; int x = 0; int y = radius; setPixel(x0, y0 + radius, bw); setPixel(x0, y0 - radius, bw); setPixel(x0 + radius, y0, bw); setPixel(x0 - radius, y0, bw); while(x < y) { if(f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x + 1; setPixel(x0 + x, y0 + y, bw); setPixel(x0 - x, y0 + y, bw); setPixel(x0 + x, y0 - y, bw); setPixel(x0 - x, y0 - y, bw); setPixel(x0 + y, y0 + x, bw); setPixel(x0 - y, y0 + x, bw); setPixel(x0 + y, y0 - x, bw); setPixel(x0 - y, y0 - x, bw); } radius--; } } // This function will draw a char (defined in the ASCII table // near the beginning of this sketch) at a defined x and y). // The color can be either black (1) or white (0). void setChar(char character, int x, int y, boolean bw) { byte column; // temp byte to store character's column bitmap for (int i=0; i<5; i++) // 5 columns (x) per character { column = pgm_read_byte(&ASCII[character - 0x20][i]); for (int j=0; j<8; j++) // 8 rows (y) per character { if (column & (0x01 << j)) // test bits to set pixels setPixel(x+i, y+j, bw); else setPixel(x+i, y+j, !bw); } } } // setStr draws a string of characters, calling setChar with // progressive coordinates until it's done. // This function was grabbed from the SparkFun ColorLCDShield // library. void setStr(char * dString, int x, int y, boolean bw) { while (*dString != 0x00) // loop until null terminator { setChar(*dString++, x, y, bw); x+=5; for (int i=y; i (LCD_WIDTH - 5)) // Enables wrap around { x = 0; y += 8; } } } // This function will draw an array over the screen. (For now) the // array must be the same size as the screen, covering the entirety // of the display. // Also, the array must reside in FLASH and declared with PROGMEM. void setBitmap(const char * bitArray) { for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++) { char c = pgm_read_byte(&bitArray[i]); displayMap[i] = c; } } // This function clears the entire display either white (0) or // black (1). // The screen won't actually clear until you call updateDisplay()! void clearDisplay(boolean bw) { for (int i=0; i<(LCD_WIDTH * LCD_HEIGHT / 8); i++) { if (bw) displayMap[i] = 0xFF; else displayMap[i] = 0; } } // Helpful function to directly command the LCD to go to a // specific x,y coordinate. void gotoXY(int x, int y) { LCDWrite(0, 0x80 | x); // Column. LCDWrite(0, 0x40 | y); // Row. ? } // This will actually draw on the display, whatever is currently // in the displayMap array. void updateDisplay() { gotoXY(0, 0); for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) { LCDWrite(LCD_DATA, displayMap[i]); } } // Set contrast can set the LCD Vop to a value between 0 and 127. // 40-60 is usually a pretty good range. void setContrast(byte contrast) { LCDWrite(LCD_COMMAND, 0x21); //Tell LCD that extended commands follow LCDWrite(LCD_COMMAND, 0x80 | contrast); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark LCDWrite(LCD_COMMAND, 0x20); //Set display mode } /* There are two ways to do this. Either through direct commands to the display, or by swapping each bit in the displayMap array. We'll leave both methods here, comment one or the other out if you please. */ void invertDisplay() { /* Direct LCD Command option LCDWrite(LCD_COMMAND, 0x20); //Tell LCD that extended commands follow LCDWrite(LCD_COMMAND, 0x08 | 0x05); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark LCDWrite(LCD_COMMAND, 0x20); //Set display mode */ /* Indirect, swap bits in displayMap option: */ for (int i=0; i < (LCD_WIDTH * LCD_HEIGHT / 8); i++) { displayMap[i] = ~displayMap[i] & 0xFF; } updateDisplay(); } //This sends the magical commands to the PCD8544 void lcdBegin(void) { //Configure control pins pinMode(scePin, OUTPUT); pinMode(rstPin, OUTPUT); pinMode(dcPin, OUTPUT); pinMode(sdinPin, OUTPUT); pinMode(sclkPin, OUTPUT); pinMode(blPin, OUTPUT); analogWrite(blPin, 255); SPI.begin(); SPI.setDataMode(SPI_MODE0); SPI.setBitOrder(MSBFIRST); //Reset the LCD to a known state digitalWrite(rstPin, LOW); digitalWrite(rstPin, HIGH); LCDWrite(LCD_COMMAND, 0x21); //Tell LCD extended commands follow LCDWrite(LCD_COMMAND, 0xB0); //Set LCD Vop (Contrast) LCDWrite(LCD_COMMAND, 0x04); //Set Temp coefficent LCDWrite(LCD_COMMAND, 0x14); //LCD bias mode 1:48 (try 0x13) //We must send 0x20 before modifying the display control mode LCDWrite(LCD_COMMAND, 0x20); LCDWrite(LCD_COMMAND, 0x0C); //Set display control, normal mode. }