#ifndef H_LIGHTNING #define H_LIGHTNING #include "Shader.h" class LightningShader : public Shader { public: inline uint32_t shade (float height, uint32_t color, uint32_t currentColor, float remaining, uint32_t secondaryColor) { if (height > remaining) { return colorByBrightness(remaining, color); } else { return colorByBrightness(0.0, color); } }; #endif