INTO  THE SPACE :
A Retro Perspective
Algorithm:
128x64  GLCD  Screen is being used . I have divided the  screen into arrays of 1023 pixels storing  datas in it . 
Then there is a function to  print the bitmaps generated and there is also a function to update it . Interfacing of the external switches  has been done based on GPIO S(General Purpose Input Output) pin conection  . 
GLCD internal connection

The connection has ben shown 
Collision condition has been checked inside a continuous  Loop
If the object collides the game is over 
There is also a provision of Level 2  . And when there will be collision GAME OVER will be displayed and there will be sound produced .